Re:Vive - Reimagining Underutilised Spaces and their Materials
A collaborative design sprint and toolkit developed for second-year Design students at Camberwell, Chelsea and Wimbledon Colleges. Re:Vive invited participants to reimagine underused London spaces through storytelling, material exploration, and playful design challenges, encouraging new approaches to circularity, adaptive reuse, and community-led futures.
Re:Vive is a collaborative design sprint and educational toolkit created for second-year Design students across Camberwell, Chelsea and Wimbledon Colleges at the University of the Arts London.
Designed as a card-based game combining storytelling, design challenges, and speculative thinking, the toolkit invited students to reimagine underutilised spaces across London through material-led interventions. Working in small groups, participants responded to a series of prompts exploring memory, community, waste, adaptability, and future possibilities before developing creative proposals for forgotten urban spaces.
The project encouraged students to think critically about circular design and adaptive reuse, viewing discarded materials and overlooked environments not as problems to solve, but as opportunities for imagination, stewardship, and collective action. Through playful collaboration, rapid prototyping, and discussion, Re:Vive created a space for participants to explore how design can contribute to more resourceful, inclusive, and sustainable urban futures.
Role: Lead Designer
Organisation: University of the Arts London
Audience: BA Design Students
Methods: Game Design • Workshop Design • Storytelling • Co-creation • Speculative Design
Themes: Circularity • Adaptive Reuse • Participation • Community • Material Futures
Year: 2025